![]() ![]() Without Rez's mod you just can see them all in the display box at the same time. And guess what I can still use them in CAS. Read the entry for the patch update.Īll my non-default skins are still in my game. ![]() I do not know about the new patches, but it absolutely doesn't work with Late Night, nor will it display various non-default skins as it once did in Late Night.' Someone actually confirmed that their non-default skins work with the scroll-wheel. I use Rez's mod and it absolutely MUST be updated before attempting to use with Late Night. ![]() This lets you use our service free of all ads and unlocks access to our popular Download Basket and Quick Download features.Īnonymous 'Wrong 100%. VIP Membership For as little as $4.00 per month you can become a VIP member. Anyone using an Ad-blocker plugin will be forced to wait 180 seconds instead of 10 on the 'please wait' page. We would ask that you whitelist us and allow ads to show. This means our main source of income to cover bandwidth costs is blocked when you are using our free service. We have detected that you are using an Ad-blocker plugin. #Sims 3 slider hack 1.67 updateMod The Sims - XCAS core mod: more tattoo locations, edit naked outfit, slider hack, body hair, more - update 1/25/14 for patch 1.67. I think that CmarNYC and Consort followed suit with their core mods much later on because they got tired of annoying people like me hounding them over it.Sims 3 SLIDER HACK (x10)! Seanowenblue: “Alright! Here's the x10 version of my previous mod. Actually we, and by "we" I mean Chain, did it first (and better, yayy!). We did the same thing with ErrorTrap (currently v100) for the same reason. ![]() I don't think XCAS 1.67 and XCAS 1.69 are different in any other respect. If you are on Patch 1.67, you should use the "older" 1.67 version so as to avoid the core version mismatch warning that will appear on every startup. That was years ago but I recall it was fun to figure out and fix! This happened to me when I felt sure that I had both set to the same number but turned out that I didn't and I temporarily lost all (not just custom) slider control and settings every time I took a sim into CAS. In my experience and that of other players, it's fine to have both as long as they are both set to exactly the same number of allowable sliders otherwise they battle it out over startup (okay, actually it becomes a tossup as to which one's number of slider limit gets loaded last) and players might find that none of their sliders work at all. XCAS does so by an optional tuning file to be added in, MC by an option menu setting. Not asked about, but XCAS will conflict with MC Integration in the sense that they both try to increase the allowable number of sliders limit. For whatever reason I can't really remember right now, I use XCAS Full instead, probably because I wanted the XCAS framework for other things and was already fully "invested" in it. There isn't any point in having both and having both won't work at all, one is a core mod solution, the other is a script mod solution, for exactly the same thing. I've never used XCAS Basic but as I understand it, it's only XCAS Full that conflicts with MC Tattoo. #Sims 3 slider hack 1.67 skinThe skin tone mod should not conflict with anything. Although it sounds like it's all the same thing, these are actually several very different questions. ![]()
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